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[Fog of War] - Large Scenarios
05-22-2013, 07:02 AM,
#9
RE: [Fog of War] - Large Scenarios
As I said, "somewhat aside".

As to the problem at hand... 2 ideas came up in BGG discussion. One was very much like yours, perhaps you even suggested it over there. The other was to subtract from the FoW based on the number of units in the scenario. I don't remember much of the specifics.

As for me, I thought added a couple extra non-FoW activations didn't change much. Shifting the FoW number was a bit strange as the pobabilty curve is even steeper than that of AT fire. In that case the steps are 4.7%, 1.9%, 0.5%. (Btw 15 or higher is 9.3%)

Perhaps a combo solution based on changing probability vs. number of activation rounds. How about a cancel option for each player based on the number of counters in play?
... More and more, people around the world are coming to realize that the world is flat! Winking
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Messages In This Thread
[Fog of War] - Large Scenarios - by Hugmenot - 05-22-2013, 01:58 AM
RE: [Fog of War] - Large Scenarios - by plloyd1010 - 05-22-2013, 07:02 AM
RE: [Fog of War] - Large Scenarios - by Hugmenot - 05-22-2013, 07:28 AM
RE: [Fog of War] - Large Scenarios - by Shad - 05-22-2013, 10:40 AM
RE: [Fog of War] - Large Scenarios - by Hugmenot - 05-22-2013, 01:25 PM
RE: [Fog of War] - Large Scenarios - by Hugmenot - 05-23-2013, 12:12 AM
RE: [Fog of War] - Large Scenarios - by Hugmenot - 05-23-2013, 04:07 AM
RE: [Fog of War] - Large Scenarios - by Matt W - 05-22-2013, 11:35 PM

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