RE: [Fog of War] - Large Scenarios
Peter has it correct. If you get extra initiative from the opening roll you can bank them to keep the turn going. Example, an initiative roll of 8-1 would give the player 4 turns to move first. He will have to take 2 per the extra initiative rules, but the other two can be used to "extend the turn", if FoW occurs. This only benefits the player with the extra initiative by allowing him 2 more turns after FoW.
Works well with both solo an FtF and it hasn't been a game changer although it gives you something more to think about when planning your moves. As for the original post about size it will not help too much unless you have a large initiative differential.
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