(06-17-2012, 12:08 AM)Blackcloud6 Wrote: One aspect of PG that I think is nearly shear genius is the leader/hex activation and alternating activations systems. When done right in with particular national force design you end up with a very good and clever C2 system. With the C2 system, along with the movement, combat and artillery models, I think you end up doing just what TCS tries to do without the burden of the complex orders system and paper work (I was in the real Army and as a result, I hate paperwork). In the first PG go around, I did not feel there was much difference in the forces in PG; and when you look at the counters and combat values there does not appear to be many. But they are there, and they are subtle (which is realistic in my view) and they come out in play; sometime decisively.
This is what I love about the system. The interplay of this and the morale really gives huge national distinctions, and forces have to be handled in very different ways.