(12-31-2012, 02:52 AM)Dean_P Wrote: (11-08-2012, 12:49 AM)J6A Wrote: For pure old fun, IMS is a blast...much like all of my blasted troops when I try to win the game. lol.
I have the 1st 2 Market-Garden games, I've only played Arnhem. Very solo friendly. Its a chit draw activation system, no hidden units, small number of counters, easy rules. The no ZoCs make it interesting. I saw a complaint on Eindhoven that "The came bogged down into a big fight for the bridge" and I thought "Um...isn't that the point?"
FYI, I got IMS for my birthday and am reading over the rules now. From a production standpoint, the package is outstanding! I absolutely love the thick counters! Just a light wipe with a kleenex before I take them out of the sprues (or more likely, they fall out) and the soot is gone!
I'll post my impressions as I play.
Just an update on IMS... I have played several games now, the best being getting 117 points, which equates to a stalemate. I've never done worse than historical, and have been close to a real breakthrough only to find the units unable to advance a single space (no lie, had Pettigrew's 3 Ten-strength brigades sitting in Emmitsburg road on the first turn. 3 turns later, they're 4 strength and sitting on Emmitsburg Road).
The game's a blast to play. It's not "historical" except that you get a real feeling of desperation when the shells start pounding you. Great Job, VPG!