RE: Question on Strongholds
I agree. But one would think that would be a bit harder to accomplish verses a regular unit in the open hence some clumn shift or something of the sort.
That leads me to another question. Can strongholds be entrenched or dug in?
Now since entrenchments are defined by the scenario I would think that a scenario designer could declare them as such as scenario special rules (as who is to stop them from doing so). Thus (I imagine) a scenario designer could specify a special rule that one or more strongholds could also be entrenched, giving them added protection. I also suppose the scenario designer can specify if other units can share that entrenchment or not... i.e. is their room for more in the bunker.
Would that contradict any stated PG rules?
For example Rule 16.42 says:
AFVs, cavalry and transport units may enter a hex with an entrenchment marker, but receive no benefit from it.
The rule does not exclude strongholds. Can they thus receive benefit from an entrenchment?
And as for being dug in rule 16.2 says:
Activated, undemoralized units may "dig in" at any hex except a town, woods or entrenchment hex
A stronghold is a unit. Thus can it be dug in like other units?
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