Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[House Rules] Retreat (Panic and Preservation rules)
12-13-2012, 12:57 AM, (This post was last modified: 12-13-2012, 01:00 AM by larry marak.)
#1
Retreat (Panic and Preservation rules)
As Matt indicated in a recent posting on the Avalanche company support forum, retreat only becomes a factor when playing linked scenarios, where losses in one scenario cripple you in the following scenarios. (Or scenariones, as the Romans would have said) I'm only aware of one scenario in Heroes that requires retreat to score victory points, reflecting a general withdrawl on an operational level after the scenerio had begun.

As assaulting force that takes heavy casualties (that still has leadership) does one of three things in order to preserve combat effectiveness; 1. dig in and wait for reinforcements (Russia, Germany), 2. call in heavy artillery or airstrikes (U.S.A.) or 3 conduct a fighting withdrawl (U.K., Italy, Russia). Provided the retreat was authorized by Stavka, the Soviets gave medals for conducting successful retreats.

PG doesn't really reflect or reward retreat, and I'm not sure how to introject that into a smoothly running machine. S.P.I. incorporated Panic and Preservation levels into their tactical games in the mid 70's We'd probably need to award v.p.s for exiting units to the rear after losses of a certain percent. Sounds clumsy though.
Reply


Messages In This Thread
Retreat (Panic and Preservation rules) - by larry marak - 12-13-2012, 12:57 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)