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Road Movement and Hills
11-24-2012, 10:19 AM,
#14
RE: Road Movement and Hills
(11-24-2012, 10:00 AM)Poor Yorek Wrote:
(11-24-2012, 09:16 AM)campsawyer Wrote: With regard to elevation lines and roads, Poor Yorek is on target. Roads negate the other terrain.

As for pay the +1 for all hill hexes, no. The +1 is only for the elevation lines. The other hills hexes, i.e. woods, open, etc, cost only what there base cost is and potentially modified by SSR's.

Oops, yes, I forgot to address the latter case. Scrambled eggs and toast were calling.

BlackCloud: Note too that movement along roads is affected by stacking limits, (wrecks in towns), road blocks (in FoF?) and such. The road rule only obviates "terrain" effects when moving along a road. And, as Camp has stated, Scenario Specific Rules always take precedence.

The only sense I can make of the hill line rule is that:

(i) 0-m terrain is "flat" with maybe +/- 2 meters of undulation (not limiting terrain).
(ii) 20-m "hill" terrain is more rugged with +/- say 5 meters of undulation (hence Limiting Terrain, but no additional movement charge beyond the other terrain in hex).
(iii) The hill line between 0/20m elevation is where the +/- 20m normative elevation occurs (even if not a "sheer" change); thus, both limiting terrain and the +1/+2 movement cost to mechanized/motorized vehicles either to power up or shift down the glide.

Now I may have just opened Pandora's Box so I'll "duck and cover." Angel

But don't mix hills with elevation lines. This is the problem with the rules is explanation of difference between the two. In elevation hexes you pay the extra MP's for as well as the underlying terrain.

Hills are groups of hexes that encompass several hexes, bounded by elevation lines. So hexes that don't have elevations in them you only pay that terrain MP cost.
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Messages In This Thread
Road Movement and Hills - by Blackcloud6 - 11-24-2012, 08:28 AM
RE: Road Movement and Hills - by Shad - 11-24-2012, 08:50 AM
RE: Road Movement and Hills - by Michael Murphy - 11-24-2012, 08:55 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 09:07 AM
RE: Road Movement and Hills - by JayTownsend - 11-24-2012, 09:09 AM
RE: Road Movement and Hills - by Blackcloud6 - 11-24-2012, 09:12 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 09:16 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 10:00 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 10:19 AM
RE: Road Movement and Hills - by Blackcloud6 - 11-24-2012, 12:31 PM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 12:57 PM
RE: Road Movement and Hills - by Blackcloud6 - 11-24-2012, 01:34 PM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 09:18 AM
RE: Road Movement and Hills - by Michael Murphy - 11-24-2012, 09:18 AM
RE: Road Movement and Hills - by vince hughes - 11-24-2012, 09:45 AM
RE: Road Movement and Hills - by Michael Murphy - 11-24-2012, 10:06 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 10:07 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 10:42 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 10:45 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 10:54 AM

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