(11-24-2012, 09:16 AM)campsawyer Wrote: With regard to elevation lines and roads, Poor Yorek is on target. Roads negate the other terrain.
As for pay the +1 for all hill hexes, no. The +1 is only for the elevation lines. The other hills hexes, i.e. woods, open, etc, cost only what there base cost is and potentially modified by SSR's.
Oops, yes, I forgot to address the latter case. Scrambled eggs and toast were calling.
BlackCloud: Note too that movement along roads is affected by stacking limits, (wrecks in towns), road blocks (in FoF?) and such. The road rule only obviates "terrain" effects when moving along a road. And, as Camp has stated, Scenario Specific Rules always take precedence.
The only sense I can make of the hill line rule is that:
(i) 0-m terrain is "flat" with maybe +/- 2 meters of undulation (not limiting terrain).
(ii) 20-m "hill" terrain is more rugged with +/- say 5 meters of undulation (hence Limiting Terrain, but no additional movement charge beyond the other terrain in hex).
(iii) The hill line between 0/20m elevation is where the +/- 20m normative elevation occurs (even if not a "sheer" change); thus, both limiting terrain and the +1/+2 movement cost to mechanized/motorized vehicles either to power up or shift down the glide.
Now I may have just opened Pandora's Box so I'll "duck and cover."