RE: Road Movement and Hills
Michael,
Do not go either way on this. 5.2 is quite specific on this as per Poor Yorek has already pointed out. It is road rate up hills.
My bug bear with the rule comes with towns and changing map art.
On the newer maps one can see where roads pass through town hexes, but in EFD and RtB practically every town hex has a road run through it due to the shall we say, strange town art ? It seems hard in that case to ever see town movement rate on an EFD town hex ??? Therefore, the group we play in on skype and ftf (about 6 of us) ALWAYS use 1 MP for town whether old or new map style.
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