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Road Movement and Hills
11-24-2012, 09:16 AM,
#7
RE: Road Movement and Hills
With regard to elevation lines and roads, Poor Yorek is on target. Roads negate the other terrain.

As for pay the +1 for all hill hexes, no. The +1 is only for the elevation lines. The other hills hexes, i.e. woods, open, etc, cost only what there base cost is and potentially modified by SSR's.
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Messages In This Thread
Road Movement and Hills - by Blackcloud6 - 11-24-2012, 08:28 AM
RE: Road Movement and Hills - by Shad - 11-24-2012, 08:50 AM
RE: Road Movement and Hills - by Michael Murphy - 11-24-2012, 08:55 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 09:07 AM
RE: Road Movement and Hills - by JayTownsend - 11-24-2012, 09:09 AM
RE: Road Movement and Hills - by Blackcloud6 - 11-24-2012, 09:12 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 09:16 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 10:00 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 10:19 AM
RE: Road Movement and Hills - by Blackcloud6 - 11-24-2012, 12:31 PM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 12:57 PM
RE: Road Movement and Hills - by Blackcloud6 - 11-24-2012, 01:34 PM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 09:18 AM
RE: Road Movement and Hills - by Michael Murphy - 11-24-2012, 09:18 AM
RE: Road Movement and Hills - by vince hughes - 11-24-2012, 09:45 AM
RE: Road Movement and Hills - by Michael Murphy - 11-24-2012, 10:06 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 10:07 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 10:42 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 10:45 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 10:54 AM

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