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Road Movement and Hills
11-24-2012, 08:28 AM,
#1
Road Movement and Hills
Quote:5.2 Roads
To obtain the movement benefit of roads, movement must follow the road across a hexside containing the road, not just into or out of a road hex. Units moving along a road (including bridges) pay the road movement cost on the TEC, not the cost of the terrain in the hex.

Hills add MPs to movement, so if a unit is moving along doe it add the +1 or not in light of 5.2? So does a mech unit moving along a road up a hill pay 1.5 or just .5?

And are all the hill additions added on any hill hex or just when entering a hex with an elevation line?
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Messages In This Thread
Road Movement and Hills - by Blackcloud6 - 11-24-2012, 08:28 AM
RE: Road Movement and Hills - by Shad - 11-24-2012, 08:50 AM
RE: Road Movement and Hills - by Michael Murphy - 11-24-2012, 08:55 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 09:07 AM
RE: Road Movement and Hills - by JayTownsend - 11-24-2012, 09:09 AM
RE: Road Movement and Hills - by Blackcloud6 - 11-24-2012, 09:12 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 09:16 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 10:00 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 10:19 AM
RE: Road Movement and Hills - by Blackcloud6 - 11-24-2012, 12:31 PM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 12:57 PM
RE: Road Movement and Hills - by Blackcloud6 - 11-24-2012, 01:34 PM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 09:18 AM
RE: Road Movement and Hills - by Michael Murphy - 11-24-2012, 09:18 AM
RE: Road Movement and Hills - by vince hughes - 11-24-2012, 09:45 AM
RE: Road Movement and Hills - by Michael Murphy - 11-24-2012, 10:06 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 10:07 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 10:42 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 10:45 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 10:54 AM

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