RE: Rules For Penal Troops
Vince, we've played a couple of scenarios with penal troops and had similar discussions. We decided a critical provision for penal units was left out, but otherwise we played like this:
1. Each turn, disrupted/undemoralized penal units must move closer to the nearest visible enemy unit to them, or move adjacent to an enemy unit. If no enemy unit is visible to them, they must move toward nearest observed enemy unit or OP. (FoW not withstanding.) Full movement is not required.
2. Each turn, disrupted penal units must move toward the enemy, as in point 1, or attempt to recover.
That critical provision I mentioned before? Penal units don't count as steps lost. (As it says, "...without regard to casualties.")
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