(11-20-2012, 07:11 AM)vince hughes Wrote: OK, here is a rules question from RED WARRIORS regarding PENAL units.
It pertains to the rules on how much they should be or not be required to move in an activation AND during a turn.
The Special Rules for them we have only found in Red Warriors and here is what it states:
Undemoralised and undisrupted penal units must always move closer to the nearest sighted enemy unit (if no enemy units sighted, penal units must move closer to the nearest enemy unit on the board). Penal units continue to move toward enemy units and assault them till they are eliminated.
So, does this mean;
A) They must use ALL their MP's in getting nearer to enemies due to the wording "Always move closer"
OR
B) Can they move forward one hex closer and not use all their MP's and therefore still fulfill moving closer to the enemy.
Now, on to the activation of Penal units. The rules end by saying
"Demoralised penal units or disrupted penal units adjacent to an enemy must attempt to recover. This is the only situation where penal units are not required to move toward and assault enemy units."
Does this mean then, that
A) penal units ARE required to activate in a turn
OR
B) Does it simply mean that IF activated they must move towards enemy units. In other words there being no requirement to HAVING to activate them in a turn.
A game has had to be held up for these rules which was a shame, but we did not want to get to the end and then gripe about hard done by either side was by playing the rules wrong.
Vince, I think the key is they are moving toward the enemy to assault them, so they should move the full MP's each turn unless disrupted or demoralized. Once recovered they resume.