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[PG-HQ Dev Blog] 2012 November Update
11-03-2012, 05:48 PM, (This post was last modified: 11-17-2012, 05:42 PM by Shad.)
#6
RE: [PG-HQ Dev Blog] 2012 November Update
(11-02-2012, 09:42 PM)zovs Wrote: Actually what I saw on that page is very nice, is that on all of them? I did not notice that before.

That's part of the new Library structure so it's reasonable that you hadn't noticed it. The playability module is on every scenario page.

If you are not logged in/not a member it will just show what games are required and why.

If you are logged in before the page loads PG-HQ will peek at your collection and then customize that block to suit your situation.

**********

During my lunch break today I sketched out a worthy counterpart for the game pages that shouldn't be too hard to implement. I'll try and budget time for that over the next few weeks because I agree it's a very useful little feature.

EDIT -- now fully implemented, see here!
...came for the cardboard, stayed for the camaraderie...
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[PG-HQ Dev Blog] 2012 November Update - by Shad - 11-01-2012, 04:22 PM
RE: [PG-HQ Dev Blog] 2012 November Update - by Shad - 11-03-2012, 05:48 PM

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