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Transporting leaders
07-27-2026, 06:24 PM,
#6
RE: Transporting leaders
Have some issues...from the Definitions 1.2:
Reconnaissance (Recce): Includes two types: combat AFVs (includes armored cars) that are more lightly armored than tanks, generally faster, and used in a reconnaissance and screening role; and Intelligence and Reconnaissance (I&R or RCN) units that act in most cases like other foot. The AFVs may not transport other units, and use motorized or mechanized movement rates depending on type. Both types stack as other combat units. Both types have special spotting abilities (8.23).

So right there---it says it that they may not transport other units.....
Now---we could make the case that a Leader is not an "other units".....

What we clearly have is a Recce AC is NOT a transport....they do not have places to load troops quickly, and in quantity.....
like Tanks, if you're riding, your probably on the outside....which means that IF we consider Leaders as "not other units" so they can even BE loaded and transported, they are NOT loaded/unloaded as Transports are--but closer to tank riders...(that's my assertion based on read/and mechanic)....

So if we are going to allow Leaders to be transported by AC---a leader must not be considered an "other unit"--so not a unit (certainly not combat unit, this
we have established---but here fully putting leaders into "a piece NOT considered a unit in this sense as well"....so they can be transported--but, because NOT
a Transport the "and how do we do it?"---It looks like "as Tank Riders" is only choice offered up....

There is no "jump on or off Armored vehicle at 1MP" option offered....only on/off Transports...

SAME COMMENT--DIFFERENT SUBJECT...Regarding the 2nd part of TRex comment---This is what is in the rules 5.61
5.61 Transporting PersonnelA personnel unit (except cavalry and motorcycles) may load onto or unload from a transport unit at a cost of one MP to BOTH units each time the unit loads or unloads. Personnel units may load, be transported, and unload in the same movement phase, but may not enter another hex after being unloaded. A transport that unloads personnel may keep moving if it has MPs remaining after unloading.

The above covers the case of a unit loading/moving/unloading....
But, what if it is already loaded?.....it still costs 1 to unload (so say move 3MP for HT..Unload 4thMP for HT, 1MP for inf.....Halftrack can move 4more MP....
can the Infantry move? it would have two MP left....??(HMG would have 1).....

I don't see that Moving/Unloading is the same as Loading/Moving/Unloading.....for transports
Thoughts?
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Messages In This Thread
Transporting leaders - by plloyd1010 - 07-26-2026, 12:25 PM
RE: Transporting leaders - by NBGB - 07-26-2026, 01:06 PM
RE: Transporting leaders - by cjsiam - 07-26-2026, 02:16 PM
RE: Transporting leaders - by treadasaurusrex - 07-27-2026, 04:50 AM
RE: Transporting leaders - by Grognard Gunny - 07-27-2026, 07:08 AM
RE: Transporting leaders - by cjsiam - 07-27-2026, 06:24 PM
RE: Transporting leaders - by leonard - 07-31-2026, 09:09 AM
RE: Transporting leaders - by cjsiam - 07-31-2026, 03:20 PM
RE: Transporting leaders - by leonard - 08-01-2026, 03:13 AM
Consensus and proposed definition - by plloyd1010 - 08-02-2026, 09:35 AM
RE: Transporting leaders - by leonard - 08-03-2026, 06:48 PM
RE: Transporting leaders - by plloyd1010 - 08-04-2026, 03:48 AM
RE: Transporting leaders - by leonard - 08-04-2026, 07:44 PM
RE: Transporting leaders - by treadasaurusrex - 08-05-2026, 03:01 AM

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