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Budapest
04-08-2026, 09:26 PM,
#4
RE: Budapest
I’ve always been interested in city fight since the first Squad Leader scenarios (Streets of Stalingrad)…
That’s why I’ve designed the city board in Road to Dunkirk that is modelled on Calais and the corresponding scenarios. However, many players consider the multiple assaults in town hexes as being too slow and lengthy process. Vince, as far as I know, likes it and that’s why he likes the Gembloux scenarios so much (in the original Fall of France ; now in Swallows of death).
In City Fight: Budapest, I’ve modified the assault rules to allow more action inside the assault hexes and have better dynamics overall. Of course, there are also funny things like sewer movements and so on.
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Messages In This Thread
Budapest - by Grognard Gunny - 04-08-2026, 02:02 AM
RE: Budapest - by Grognard Gunny - 04-08-2026, 02:05 AM
RE: Budapest - by plloyd1010 - 04-08-2026, 04:44 AM
RE: Budapest - by leonard - 04-08-2026, 09:26 PM

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