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The old Disrupted/Demoralized bit (again)
11-22-2025, 12:11 PM,
#8
RE: The old Disrupted/Demoralized bit (again)
(11-22-2025, 11:48 AM)Grognard Gunny Wrote: Pete, I see what you are talking about. Example: The "normal", given, Morale factors for a scenario are 8/6. The first figure is for Morale Checks and the Second is for Recovery. In the case of a demoralized unit, however, that set of figures is adjusted to 7/5 as long as the unit is demoralized. This should be the correct reading, yes? (.....and it will solve a long-standing conundrum!)

GG

Uh, no... Going to your example, morale factors for a scenario are 8/6. 8 is morale for a full strength unit, 6 is the morale for a reduced unit (a 2-step unit that has taken a step loss). For recovery, the unit attempting to rally must roll less than its morale number after modifiers are applied. Thus, if our example unit is full strength and disrupted, it must roll a 7 or less, after modifiers are applied, to return to good order. If it were reduced, it would need to roll less than 6, effectively a 5 or less after modifiers.

A unit's morale is reduced by 1 while demoralized. Thus our example unit, at full strength, now has a morale of 7 and would need to roll a modified 6 or less to rally. If reduced, its morale would be 5 while demoralized, thus requiring a modified roll of 4 or less to recover.
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RE: The old Disrupted/Demoralized bit (again) - by plloyd1010 - 11-22-2025, 12:11 PM

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