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RE: IA vs PG: distinctly different games?
There are too many to enumerate, to say nothing of the multiple typos, bad organization and miserable writing.
The worst part is that rules pertaining to various topics are scattered about in several places. There are very few illustrations that display clear examples of common topics like, LOS, close assault and movements to contact. Overall the rules seem to have been sloppily thrown together.
The latest version is missing the close-range crossfire rule that was in the first edition rules. The close assault mechanic is EVEN MORE tedious in shared play than what is in the regular PG rulebook. The August 1914 combat results tables should be revised as well, as they still refer to AFVs that did not exist at the time in WW1.
For more detail, take a quick look at the PG-HQ AARs that have been filed by some of us for August 1914 and the Chihuahua Incident.
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