RE: Designer ranking his own scenarios?
One issue to consider, perhaps, when evaluating even a designers "play" and/or AAR, is that, in my opinion, the variance to be expected based on PG combat tables is "large" compared to the number of die rolls in even a big scenario. Simply put, a designer could play the same scenario dozens of times with the same strategy/tactics and approach and yet attain quite different results (that being said, some scenarios, even with wide variance, will end usually in the same result - albeit perhaps arrive there differently).
I'm suggesting therefore, that though a designer's play might be weighted as of more value than any single given player at large, it ought not to be weighed too heavily, that is, should not "sway" one's judgement in and of itself. Turning that around, the designer need and ought not to consider their tendered play/analysis as necessarily "canonical."
I think this is one of the greatest values of PG-HQ's AAR section as we can observe the variance for a given scenario play out over time as folks submit Actions.
|