Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spotting enemy in a limited terrain hex from an elevated spotting hex
04-23-2024, 11:49 AM,
#6
RE: Spotting enemy in a limited terrain hex from an elevated spotting hex
(04-20-2024, 11:56 AM)Shad Wrote: In real world terms, you can see the copse of trees from even further away, but you certainly can't see into them any better just because you're up high. Smile

Now how about making things muddy.
If trees are involved, woods for example, being higher would be a disadvantage because the the canopy gets in the way.
If it's about buildings. Looking obliquely down into the town or village, it looks about the same as looking from the same elevation.
If looking into a field, being higher would likely be use full as one can look into the field better from above.

So in case you want different types of limiting terrain, that's where I would start. I can think of making things complicated.
cjsiam and brad_newcomer like this post
... More and more, people around the world are coming to realize that the world is flat! Winking
Reply


Messages In This Thread
RE: Spotting enemy in a limited terrain hex from an elevated spotting hex - by plloyd1010 - 04-23-2024, 11:49 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)