(03-10-2024, 11:27 AM)cjsiam Wrote: Notorious!
sigh.....
The example in 7.52 clearly says you don't take both columns, but the worst result and apply it...
So.....The X, and then M2....
It's clearly stated.....read the example first if you care to continue....
'nuff said.
NOTORIOUS!
(for being correct I guess....yea, appropriate )
Yeah, I mean there could have been an example of play showing it working with an X/X result, but then we are writing a 100 page document illustrating every possibility. The example of play illustrates the non cumulative nature, its very odd that so many insist on it being as such...
But not only that, the way they propose to play is cumulative for X results only, not for MX results. There isnt even a consistency in that approach.
The divide from shared and solo isn't as suprising as is being made out to be. The majority of shared players learned from the same chain of players, so that interpretation was passed along. The majority of solo players here were playing long before that that, and never were introduced to that interpretation, as we were playing/interacting/discussing with and alongside the developers of the game series when it had full support from APL...
Certain clarifying examples were added in 4th, to the things that we as a community found ambiguos. This wasn't one of the points of abiguity back then so more wasn't added in. It was generally understood how to apply a split modifier to a CRT....
Look, I've repeated myself about 8 million times and im bowing out rather than going to 9 million. As always Y'all can do what you want, but this whole X's hit every unit in the hex with a step loss/and or split column modifiers are cumulative but only when looking at X and not MX interpretations are just flat wrong.
Enough grumbling from me.