(08-07-2023, 08:20 AM)Tony M Wrote: One of my complaints about previous tactical games I've played is that they don't include leaders. Leaders--NCOs and officers--are an essential element in small-unit actions. Maybe my only criticism of The Gamers' TCS series is that the games didn't have leaders.
For me this is perhaps a case of "be careful what you wish for," because of the confusion I am experiencing with the PG system. I suspect I will be playing the scenario Odessa: Hill 101 over and over for a long time!
One thing I very much like about the PG system is how command structure breaks down under stress and frictions. A couple of leaders are disrupted or demoralized, now you see how good your planning really was and how your army performs.