(08-04-2023, 11:36 AM)plloyd1010 Wrote: Well... You could do it that way. It is hard to comment without knowing what is adjacent to your captain. Why didn't the captain activate adjacent units and/or locotenents or the plutonier?
Your marking the Soviet stack is correct. When the engineer platoon moved, why did the Soviet stack not fire on it? Keeping an engineer platoon out of the fight for a few turns makes things harder on the Romanians.
Tell us more about the initial Romanian position or take a picture. There is probably a more efficient advance.
I have no explanation for why the Soviet stack didn't fire on the engineer platoon when it moved. I just happened to move that platoon second. But now that I think about it, the Soviet stack could have taken one op fire at the engineers and its second op fire at the rifle platoon and leader.
I'm still trying to familiarize myself with how PG works. It's been years since I last played.
The initial Romanian position was one line of stacks, each of which had a leader. What I was trying to do was first get comfortable with all of the things you have to do with a
single stack. To be honest, it seems slightly "gamey" to be able to activate every stack in a row. I know that in most wargames one player can move all of his units every turn. But with a game like this, where "activation" by a leader is a central concept, it just seems a bit "gamey" to carefully place the leaders side by side so all of one's units can activate. It seems a little like most games where players search around for exactly the right number of strength points in order to get exactly the right odds.
Does anyone out there use a house rule that limits the number of activations a side can do?
But maybe I have just misunderstood the concept of activation. If stacks are side-by-side, and each has a leader, does activating all of those leaders and stacks count as a single action?