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Illumination and the hexgrain problem
04-16-2023, 08:12 AM,
#7
RE: Illumination and the hexgrain problem
(04-15-2023, 05:08 PM)cjsiam Wrote:
(04-15-2023, 02:01 PM)goosebrown Wrote: You could allow rotation and set it to 12 points. just a right click on the piece.

And having built that....
switch out the illumination graphic with some woods and hills and towns of different sizes, which can be
rotated and Viola!  Custom Terrain boards---the Holy Grail of Campaign systems...
Oh, wicked, bad, naughty Zoot! She has been setting alight
to our beacon, which, I just remembered, is grail-shaped. It's not the
first time we've had this problem.
OldPueblo, Tubac52, ACav And 5 others like this post

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RE: Illumination and the hexgrain problem - by goosebrown - 04-16-2023, 08:12 AM

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