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Illumination and the hexgrain problem
04-15-2023, 05:03 AM,
#4
RE: Illumination and the hexgrain problem
Its difficult to visualize without actually seeing it, but I believe you tackled this in a limited approach on the 2 hex units (USN Destroyers on the Gavutu map as an example) with a hexgrain toggle on the unit itself. The all encompassing hexgrain toggle does seem like a cleaner approach than one on each and every overlay/unit/whatever. 

My point is to consider adding those 2 hex units to the design on the hexgrain toggle.
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RE: Illumination and the hexgrain problem - by triangular_cube - 04-15-2023, 05:03 AM

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