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Illumination and the hexgrain problem
04-14-2023, 02:22 AM,
#1
Illumination and the hexgrain problem
In PG Über 4.1, I added an overlay for the illumination rounds to indicate the range at which an illuminated hex could be seen from. All good and well until I noticed a problem, the overlay only really works on vertical hexgrain map configurations. The overlay is still useful in horizontal configurations, but it doesn't look right. That's not good enough for me.

The solution starts with a global property, which would toggle between the configuration types. The next part is a button or clickable zone. Okay, where to put that? The tool bar seems to be getting a little crowded, but would be a small button. In the turn track chart? There is lots of other information on the turn track. Maybe a toggled text line in the corner or somewhere else? Any other thoughts on where it should go or what form it should take?

The property would also be used for drift patterns regarding persistent smoke and parachute drops. Maybe an overlay for friendly fire and rocket scattering. Others I have forgotten?
Sonora, Tambu, CavDo And 1 others like this post
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Illumination and the hexgrain problem - by plloyd1010 - 04-14-2023, 02:22 AM

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