RE: 6.42 Firepower Enhancement
Well...
personally....I think it's pretty clear...
The units are activated...ok, to do what? INF to Fire....Leader to Move---that's what it means to activate--you assign a type of action
that unit will undertake in the turn...
So even here---the Leader cannot help with the fire--as he is not activated to fire---#1, and #2 he's not in the hex to add...and #3 if he moves
into the hex (before the INF fires) he has done his MOVE---what he activated for---and is thus no longer Activated---and thus not available
when the INF fires....
One of the things being missed (me thinks) is that Activation is either "Activated to MOVE" or "Activated to FIRE" --- there is no just "ACTIVATED" State.
So when it says the Leader must be activated to contribute his fire modifier---that MEANS he has to be Activated to FIRE--- (you're one or the other...FIRE or MOVE
if you are ACTIVATED...) IF he's activated to FIRE---he may not move...if he may not move, he is not in the hex with the unit to Fire, and thus cannot
add his combat factor....
So....
NOPE
.........
It's clearly laid out if you just think it through....the issue is the confusion of "Activated" vs. "Activated to MORE/FIRE"....
YOU PICK ONE upon Activation....
joe_oppenheimer likes this post
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