(03-01-2023, 10:50 PM)Blackcloud6 Wrote: I say no, the leader that moved cannot add his combat modifier nor direct units to fire because once he is done moving he is marked as having been activated and is therefore no longer activated
Cite your rule for that, please.
1.2 Definitions reads:
Action Segment: The activation of a unit, leader, or stack of units, or a group of units and subordinate leaders under the direction of a single senior leader. Activated units may perform either fire or movement (morale recovery is a move action and assault is a fire action) (3.13).
Active Player and Units: The player conducting the current action segment is the Active Player, and any units he takes actions with in the current action segment are Active Units.
Nothing in there about being no longer activated after being marked.
Inactive Player and Units: The player not conducting the current action segment is the Inactive Player, and his units are all Inactive Units, though they may be able to conduct Opportunity Fire (13.0).
Explicitly says the OTHER units are inactive because they're not participating in the current action segment.
3.0 Sequence of Play does not support you either.
B) Action Phase.
The player who won initiative conducts the number of action segments (3.1) determined in the Initiative Determination Phase. Then the other player conducts one action segment. Then players alternate, conducting one action segment each for as long as it takes to complete the turn. Players may pass and not activate any units in a segment if desired. If one player passes and the other passes immediately afterward, the turn ends. A player cannot pass if he has demoralized, unactivated leaders or units on the board. He must use his action segment to attempt to recover morale (14.4) for at least one demoralized leader or unit. If the optional Fog of War rules are used, the roll is made at the end of the next activation after both players have completed at least three activations.
3.13 Unit Actions includes:
Once units are done moving and firing, mark them with Moved/Fired markers. Units marked with Moved/Fired markers may not activate again in the current turn except through Random Events (see Optional Rules).
But does not say they are inactivated.
I argue that during an Action Phase all activated units are... activated. The presence or absence of a moved/fired marker is irrelevant because the Action Phase has not concluded.
And I don't think you can find a rule that disagrees with me.
The combat mod usage is valid RAW.