Poll: Is this usage of combat modifier valid?
You do not have permission to vote in this poll.
No, this is illegal
84.00%
21 84.00%
Yes, this is legal
16.00%
4 16.00%
Total 25 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Rules] 6.42 Firepower Enhancement
03-01-2023, 01:58 PM, (This post was last modified: 03-01-2023, 02:15 PM by Shad.)
#1
6.42 Firepower Enhancement
Quote:6.42 Firepower Enhancement
An activated, undemoralized leader may add his combat modifier to the direct fire value of one unit in his own hex. For example, a German leader with a combat modifier of 1 may increase the direct fire value of an INF unit in his hex from 5 to 6. Defending leaders in assaults (12.0) can add their combat bonuses to defending units even though they're not activated. If a hex contains multiple units and leaders, then each leader may add his combat bonus to the firepower of only one unit, and each unit may receive a firepower bonus from only one leader.

Scenario Setup
  • you have a leader with +1 combat modifier
  • in an adjacent hex you have an INF platoon
Actions Taken
  • the leader activates to MOVE, and activates the adjacent INF to FIRE
  • the leader moves into the INF hex and stops
  • the INF uses the +1 combat modifier of the leader to augment Direct Fire power
Dispute
  • You can't use the combat modifier because:
    • the leader isn't activated to FIRE (rebuttal: not explicitly required in the RAW)
    • the leader wasn't in the same hex when the activation round began (rebuttal: not explicitly required in the RAW)
  • You can use the combat modifier because:
    • the only stated requirements are:
      • the leader is activated, he is
      • the leader is in the same hex as the unit, he is when the modifier is called for
What do y'all think? Big Grin
...came for the cardboard, stayed for the camaraderie...
Reply


Messages In This Thread
6.42 Firepower Enhancement - by Shad - 03-01-2023, 01:58 PM
RE: 6.42 Firepower Enhancement - by goosebrown - 03-01-2023, 03:58 PM
RE: 6.42 Firepower Enhancement - by Blackcloud6 - 03-01-2023, 10:50 PM
RE: 6.42 Firepower Enhancement - by Shad - 03-01-2023, 11:54 PM
RE: 6.42 Firepower Enhancement - by Blackcloud6 - 03-02-2023, 01:39 PM
RE: 6.42 Firepower Enhancement - by Shad - 03-02-2023, 12:32 AM
RE: 6.42 Firepower Enhancement - by plloyd1010 - 03-02-2023, 12:42 AM
RE: 6.42 Firepower Enhancement - by cjsiam - 03-02-2023, 12:52 AM
RE: 6.42 Firepower Enhancement - by Shad - 03-02-2023, 01:10 AM
RE: 6.42 Firepower Enhancement - by cjsiam - 03-02-2023, 09:15 AM
RE: 6.42 Firepower Enhancement - by Shad - 03-02-2023, 10:36 AM
RE: 6.42 Firepower Enhancement - by cjsiam - 03-02-2023, 12:57 PM
RE: 6.42 Firepower Enhancement - by Shad - 03-02-2023, 01:30 PM
RE: 6.42 Firepower Enhancement - by cjsiam - 03-02-2023, 02:36 PM
RE: 6.42 Firepower Enhancement - by plloyd1010 - 03-03-2023, 01:48 AM
RE: 6.42 Firepower Enhancement - by Shad - 03-03-2023, 12:46 AM
RE: 6.42 Firepower Enhancement - by goosebrown - 03-03-2023, 01:15 AM
RE: 6.42 Firepower Enhancement - by cjsiam - 03-03-2023, 11:19 AM
RE: 6.42 Firepower Enhancement - by cjsiam - 03-03-2023, 03:17 PM
RE: 6.42 Firepower Enhancement - by cjsiam - 03-04-2023, 02:30 PM
RE: 6.42 Firepower Enhancement - by cjsiam - 03-04-2023, 07:58 PM
RE: 6.42 Firepower Enhancement - by Blackcloud6 - 03-05-2023, 12:56 AM
RE: 6.42 Firepower Enhancement - by Sonora - 03-05-2023, 04:32 AM
RE: 6.42 Firepower Enhancement - by cjsiam - 03-05-2023, 11:26 AM
RE: 6.42 Firepower Enhancement - by Miguelibal - 03-05-2023, 02:10 PM
RE: 6.42 Firepower Enhancement - by cjsiam - 03-05-2023, 11:28 AM
RE: 6.42 Firepower Enhancement - by Blackcloud6 - 03-05-2023, 10:40 PM
RE: 6.42 Firepower Enhancement - by plloyd1010 - 03-06-2023, 09:40 AM
RE: 6.42 Firepower Enhancement - by goosebrown - 03-11-2023, 12:30 AM
RE: 6.42 Firepower Enhancement - by cjsiam - 03-11-2023, 03:56 PM

Forum Jump:


Users browsing this thread: 38 Guest(s)