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False Starts
09-05-2012, 05:50 AM,
#13
RE: False Starts
I would only restart a scenario if there had been a set up which was illegal or another major rule cock up. However I often switch to a Plan B or even Plan C if Plan A is obviously failing, of course that means you have less game turns to fulfill your objectives but that how the cookie crumbles.

PS Plan D involves getting the cat to walk across the board, or some other catastrophic act. (Pun intended) Big Grin
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Messages In This Thread
False Starts - by Hugmenot - 09-05-2012, 02:56 AM
RE: False Starts - by JayTownsend - 09-05-2012, 03:14 AM
RE: False Starts - by vince hughes - 09-05-2012, 03:23 AM
RE: False Starts - by waynebaumber - 09-05-2012, 05:44 AM
RE: False Starts - by Poor Yorek - 09-05-2012, 03:24 AM
RE: False Starts - by Hugmenot - 09-05-2012, 03:49 AM
RE: False Starts - by vince hughes - 09-05-2012, 04:05 AM
RE: False Starts - by Matt W - 09-05-2012, 04:13 AM
RE: False Starts - by Poor Yorek - 09-05-2012, 04:45 AM
RE: False Starts - by Hugmenot - 09-05-2012, 05:20 AM
RE: False Starts - by Matt W - 09-05-2012, 03:38 AM
RE: False Starts - by campsawyer - 09-05-2012, 05:29 AM
RE: False Starts - by waynebaumber - 09-05-2012, 05:50 AM
RE: False Starts - by tlangston28 - 09-05-2012, 10:54 PM
RE: False Starts - by Blackcloud6 - 09-06-2012, 05:25 AM
RE: False Starts - by Hugmenot - 09-06-2012, 05:31 AM
RE: False Starts - by tanzerleader - 09-06-2012, 08:29 AM

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