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[SotM] 2012 September - Prepare for Battle!
09-01-2012, 01:05 AM,
#18
RE: [SotM] 2012 September - Prepare for Battle!
All the other unplayed Bulge scenarios have their own flaws. I think this is the best of the bunch, excepting the Bailey Bridge problem.

Because the point of SotM is fun, not self-flagellation, I propose the following tweaks:
  • Bailey Bridge arrives on Turn 48
  • a Bailey Bridge construction point is awarded for 1d6 <= 3
Note that only one engineer is required to be stacked with the BB. The others only need be adjacent, so you could have each platoon in their own hex, thereby minimizing the ability of Germans to interdict.

I also am assuming the other crossing numbers are for 1d6.

To review, if the BB arrives at Turn 48, reaches the nearer bridge by Turn 51, and begins building with 3 engineer platoons in range... you're looking at a repaired bridge in 20 turns on average (1.5pts per turn)... leaving you another 70 or so turns to engage the northern town and/or the heights in front depending on the German disposition.
...came for the cardboard, stayed for the camaraderie...
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RE: [SotM] 2012 September - Prepare for Battle! - by Shad - 09-01-2012, 01:05 AM

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