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IA2 Towns & Roads
06-29-2022, 06:14 AM,
#1
IA2 Towns & Roads
I did a word search in the IA rules today and could not find a rule similar to the PG4 rule 5.2 clause: "Roads do not extend into/through town/village hexes regardless of the board artwork, and so a unit entering a town always pays the town/village movement cost."   So, with that lack of that rule in IA2 roads do extend into towns where their artwork does so.  Makes sense to me as the town depicted are not as dense as later and everyone in IA is walking or trotting.
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Messages In This Thread
IA2 Towns & Roads - by Blackcloud6 - 06-29-2022, 06:14 AM
RE: IA2 Towns & Roads - by plloyd1010 - 06-29-2022, 07:00 AM
RE: IA2 Towns & Roads - by Blackcloud6 - 06-29-2022, 12:55 PM
RE: IA2 Towns & Roads - by plloyd1010 - 06-29-2022, 09:10 PM
RE: IA2 Towns & Roads - by Blackcloud6 - 06-30-2022, 12:08 AM
RE: IA2 Towns & Roads - by plloyd1010 - 07-01-2022, 12:47 AM
RE: IA2 Towns & Roads - by Blackcloud6 - 06-30-2022, 12:23 AM
RE: IA2 Towns & Roads - by Blackcloud6 - 06-30-2022, 02:30 AM
RE: IA2 Towns & Roads - by goosebrown - 07-01-2022, 12:54 AM
RE: IA2 Towns & Roads - by Blackcloud6 - 07-01-2022, 02:52 AM

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