(05-13-2022, 11:04 PM)plloyd1010 Wrote: (05-13-2022, 10:53 PM)Blackcloud6 Wrote: I've aways thought it odd that the leader could influence morale in adjacent hexes. I always had the image of a guy running around like a madman trying to motivate the troops with "follow me" poses. But I guess it is his presence that is boosting morale, and the ability to issue good orders.
I've always thought there were a couple of runners working with the leader. I also always assume intra-hex movement and positioning. In a more gamey sense, once you get down to 0 to 1 relationship, mechanisms get rather absolute and often distorted.
Heh, I could see the runner thing going like this:
Runner: "Sir, Major Bad Ass in that hex over there sent me to tell you, and I quote, "to get your platoon's asses moving and take the department store!"
Tired, bedraggled, and through with it all Captain: (sardonically) "Well, thank you much private for your words of encouragement. Go back and tell Bad Ass to get his bad ass out of that comfy bunker and over here to help, or call and get that bloody artillery to quit rolling sevens or bring those tanks back the keep rolling 11s on morale checks or you can pick up an effin rifle and come along. Damn REMFs...."
lol