RE: Rivers in town hexes
This all just seems like a rehash of the discussion on whether or not road control requires the towns in between.
I still think you are reading far too much into the wordier write up of 5.2 in 4th edition that isn't really intended. The write up is more or less the same as the annotation to 3rd edition that stopped units from paying the road movement cost to traverse a town even when those roads were depicted on the map.
4th edition is more verbose than 3rd, and it doesn't help. Now a literal interpretation of 4th tells you those roads don't exist (no such language existed in 3rd, not even in the annotation which addressed the cost of movement, not whether or not they ceased to exist). Now we are potentially expanding that to include bridges as well?
It seems to me the only support for the road not existing in the town hex, regardless of whether or not it renders a movement bonus, is a literal interpretation of only 4th. Since we have to use a literal interpretation there, I do not know how you can include bridges, which are not listed in that line.
This is also a further distortion of using modern rule sets to play older scenarios that were not "balanced" (in quotes for obvious reasons) with their use in mind. Especially when it comes to terrain. Of note, board 30 has only ever been used in 2 scenarios published after 4th was released, so unless you are playing Defense of France 6 or 10, I would have to defer to the VCs and terrain as they were when the scenario was developed, which precludes any possible interpretation of bridges not existing while in towns.
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