Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rivers in town hexes
03-07-2022, 02:01 PM,
#6
RE: Rivers in town hexes
(03-07-2022, 01:47 PM)cjsiam Wrote: 2) Given Bridges are so important---and that in the rules Motorized cannot cross Minor rivers except at bridges or fords---Does the
 fact a minor river is in a town hex---does the fact it's a town hex NEGATE the River crossing constraint? --- I'd think not---or bridges have no point....
 So the fact it is a Town hex does not give motorized units a path across river without paying river penalties (or Inf and Mech...you pay Minor River costs to enter square, and you stop when you exit)...

Given that roads within the town have no point. Building placement and type within have no point. What is the argument that bridges within the town have some point?
... More and more, people around the world are coming to realize that the world is flat! Winking
Reply


Messages In This Thread
Rivers in town hexes - by plloyd1010 - 03-07-2022, 05:54 AM
RE: Rivers in town hexes - by treadasaurusrex - 03-07-2022, 06:39 AM
RE: Rivers in town hexes - by plloyd1010 - 03-07-2022, 07:36 AM
RE: Rivers in town hexes - by treadasaurusrex - 03-07-2022, 12:15 PM
RE: Rivers in town hexes - by cjsiam - 03-07-2022, 01:47 PM
RE: Rivers in town hexes - by plloyd1010 - 03-07-2022, 02:01 PM
RE: Rivers in town hexes - by cjsiam - 03-07-2022, 02:14 PM
RE: Rivers in town hexes - by triangular_cube - 03-07-2022, 03:15 PM
RE: Rivers in town hexes - by plloyd1010 - 03-08-2022, 01:13 AM
RE: Rivers in town hexes - by triangular_cube - 03-08-2022, 01:32 AM
RE: Rivers in town hexes - by plloyd1010 - 03-08-2022, 02:04 AM
RE: Rivers in town hexes - by triangular_cube - 03-08-2022, 02:19 AM
RE: Rivers in town hexes - by Hugmenot - 03-11-2022, 08:26 AM
RE: Rivers in town hexes - by plloyd1010 - 03-16-2022, 12:48 AM
RE: Rivers in town hexes - by leonard - 03-11-2022, 11:34 AM
RE: Rivers in town hexes - by waynebaumber - 03-16-2022, 02:39 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)