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Rivers in town hexes
03-07-2022, 01:47 PM, (This post was last modified: 03-07-2022, 01:48 PM by cjsiam.)
#5
RE: Rivers in town hexes
Given that the Scenario differentiates between Town hex(1 VP) control and Bridge hex control(3 VP)....
A few things come into question

1) if it is both a Bridge and Town---does it count for both, OR can it only be one?.....I'm thinking they count for both

2) Given Bridges are so important---and that in the rules Motorized cannot cross Minor rivers except at bridges or fords---Does the
 fact a minor river is in a town hex---does the fact it's a town hex NEGATE the River crossing constraint? --- I'd think not---or bridges have no point....
 So the fact it is a Town hex does not give motorized units a path across river without paying river penalties (or Inf and Mech...you pay Minor River costs to enter square, and you stop when you exit)...

Thoughts?
cjSmile
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Messages In This Thread
Rivers in town hexes - by plloyd1010 - 03-07-2022, 05:54 AM
RE: Rivers in town hexes - by treadasaurusrex - 03-07-2022, 06:39 AM
RE: Rivers in town hexes - by plloyd1010 - 03-07-2022, 07:36 AM
RE: Rivers in town hexes - by treadasaurusrex - 03-07-2022, 12:15 PM
RE: Rivers in town hexes - by cjsiam - 03-07-2022, 01:47 PM
RE: Rivers in town hexes - by plloyd1010 - 03-07-2022, 02:01 PM
RE: Rivers in town hexes - by cjsiam - 03-07-2022, 02:14 PM
RE: Rivers in town hexes - by triangular_cube - 03-07-2022, 03:15 PM
RE: Rivers in town hexes - by plloyd1010 - 03-08-2022, 01:13 AM
RE: Rivers in town hexes - by triangular_cube - 03-08-2022, 01:32 AM
RE: Rivers in town hexes - by plloyd1010 - 03-08-2022, 02:04 AM
RE: Rivers in town hexes - by triangular_cube - 03-08-2022, 02:19 AM
RE: Rivers in town hexes - by Hugmenot - 03-11-2022, 08:26 AM
RE: Rivers in town hexes - by plloyd1010 - 03-16-2022, 12:48 AM
RE: Rivers in town hexes - by leonard - 03-11-2022, 11:34 AM
RE: Rivers in town hexes - by waynebaumber - 03-16-2022, 02:39 AM

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