Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
units that "may not move"
02-05-2022, 11:43 AM,
#7
RE: units that "may not move"
(02-05-2022, 11:24 AM)cjsiam Wrote: So "no move" should be "no move or fire activation" until the condition of sighting enemy is met, perhaps?

Given it's about them "going about their business", not knowing of the approaching problem....this would clarify it all...

No fire seems superfluous.
... More and more, people around the world are coming to realize that the world is flat! Winking
Reply


Messages In This Thread
units that "may not move" - by t1M0t8yk - 02-03-2022, 10:49 PM
RE: units that "may not move" - by cjsiam - 02-04-2022, 01:58 AM
RE: units that "may not move" - by plloyd1010 - 02-04-2022, 04:37 AM
RE: units that "may not move" - by plloyd1010 - 02-04-2022, 10:10 AM
RE: units that "may not move" - by cjsiam - 02-05-2022, 11:24 AM
RE: units that "may not move" - by plloyd1010 - 02-05-2022, 11:43 AM
RE: units that "may not move" - by cjsiam - 02-07-2022, 12:44 AM
RE: units that "may not move" - by Hugmenot - 02-10-2022, 04:49 AM
RE: units that "may not move" - by t1M0t8yk - 02-12-2022, 10:35 AM
RE: units that "may not move" - by plloyd1010 - 02-12-2022, 11:14 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)