(01-13-2022, 06:49 AM)Markm50 Wrote: (01-13-2022, 06:12 AM)triangular_cube Wrote: Doesn't IA do something similar to doubling firepower in assault? Having never actually played IA yet, I can't recall.
No, but infantry in IA are companies, not platoons. So, most fire power is in the 4-6 range, so, 2 companies and a leader put you on the 9 to 13 column. Stacking is usually limited to just 2 companies.
The column breaks and casualty totals per roll are exactly the same, as are most of the modifications. IA doesn’t have the AFV mod or the engineer mod, so IA has a few less possible shifts. But, it still has the -2 for entrenchments and towns.
I guess this is why PG has yet to venture into street battles, like Stalingrad or Berlin. But doubling the fire power of infantry will certainly make it bloodier.
Flipping through the 'IA rulebook, I must have been thinking of the Cold Steel rules. Which isnt a doubling of attack, but a +2 modifier for each side more or less.
I always wonder if the problem is more the -2 modifier for the town. We focus so much on making the assaults deadlier in the towns through firepower, we may end up making rural assaults a complete wipe each time.
Im interested to see what potential solutions APL brings to the table when the city fighting mod comes out (heck maybe thats just gold club rumors I cant remember anymore).