RE: Road control and towns
I know I've already added layers and layers of confusion pulling away from the original question, but having considered this more, the way I feel is that:
RAW 3rd edition controlling the road must include controlling the town hexes joining the road hexes. There is no special wording saying that roads do not exist in towns even when depicted on the map, nor does the annotation(no doubt added after semi official errata) say that these roads do not exist. In fact they say the opposite, that a unit can be moving along the road within a town, just that it pays the town movement rate.
RAW 4th edition says explicitly that roads do not extend into towns, thus controlling the road does not require control of the town.
BUT the added line in 4th adding this exception is talking about movement cost. Therefore it is my OPINION that the author's intent was to include the errata that resulted in the annotation to 3rd being added but went one step further when writing it without considering the impact to a VC requiring control of an entire road.
Therefore in my games, solo that they are, I will play such a VC as requiring control of the towns between the road hexes under the understanding that they include roads that give no movement benefit over town movement. I feel my interpretation is RAW for 3rd, but RAI for 4th.
Your interpretations of course are free to differ.
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