(09-15-2021, 04:01 AM)plloyd1010 Wrote: (09-15-2021, 03:28 AM)triangular_cube Wrote: I thought you were saying you were treating all town hexes as roads for movement because they were connected via internal roads regardless of whether or not a road is depicted in the artwork.
No, that isn't the question, and no I don't treat them as roads for movement, except for when moving from a town hex to a road connected to said town hex. For example: I would consider, on board 2, moving from hex 0408 to 0309 to be rad movement, but hex 0308 to 0309 would not be.
(09-15-2021, 03:28 AM)triangular_cube Wrote: My understanding before this discussion began was that roads/road movement were only applicable when moving along the road from one connecting road hex into another, including those roads depicted in towns/woods/hills/etc.
Artwork depicted in towns/villages are not roads. They are towns.
The question was, should a path through the town be considered part of the road control objective? The rules imply it isn't, the objective statement may differentiate, logic (as opposed to game situations) suggests they should. The rules as written say the road isn't there. Next game session is Thursday evening MDT.
The line about roads not existing in towns seems to be one of the nuanced changes in 4th edition. Third edition didnt include it, and even the annotation in third is discussing the movement rate when moving along roads in towns, pointing to them existing.
Based on that, if you are playing 4th edition I guess you wouldnt need to control any of the town? In 3rd edition you would?