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A Case for Counting Repetitive Scenario Play
09-14-2021, 11:46 AM,
#10
RE: A Case for Counting Repetitive Scenario Play
(09-14-2021, 11:32 AM)plloyd1010 Wrote: On the other hand, something like the bounty system might be a good way to work multiple plays. Something with diminishing returns, but always with a bit of a payout.

If we want to use bounties or some derivative of the bounty system into ranks like that, I would caution against factoring in diminished value if for recorded plays by other players.

It makes sense that the second, third, fourth, etc plays receive sequentially less bounty in its own system, as the system is incentivizing our collective coverage completion. 

It really doesnt make sense that a newer player would be disadvantaged in a similar way when it comes to ranks. 

I am aware of the distinction of what I am saying versus what you were saying, of multple plays by a single player having diminished returns. 

I'm just putting out more food for thought.
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RE: A Case for Counting Repetitive Scenario Play - by triangular_cube - 09-14-2021, 11:46 AM

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