(09-05-2021, 01:46 AM)Blackcloud6 Wrote: I think that breaking up your units in an assault hex into separate assaults would be illegal because of how 12.4 is written:
12.4 Procedure"Each player totals the Direct Fire values of all his units in the hex..."
12.3 indicates " If he attacks, any units that moved into the hex this turn, plus any undemoralized friendly units and leaders that began the turn in the assault hex and have not activated this turn, may attack if desired. Not all units must attack."
Multi assault, in theory, requires the assault or assaults to trigger off of voluntary combat, not the required combat when entering the hex.
Unless the first unit enters, triggers required combat, and then other units on a later activation trigger voluntary combat. That could use a multi assault with required combat.
A strict interpretation of 12.4 would allow individual units in a hex to assault multiple times in one turn. For example hexes A-B-C are all adjacent. A is defended by 2x INF. B and C each have 1x INF, 1 x LT of the opposing side. Activation one INF, LT assault hex A, resolved on the assault table as 2 x INF vs 1 x INF, 1 x LT. In the following activation, hex C assaults hex a, rule 12.4 would tell us that the second assault would be 2 x INF vs 2x INF, 2 x LT. I believe this to be incorrect and the second assault would also be 2x INF vs 1 x INF, 1 x LT.
Even without the multi assault theory (which discussed above I have chosen not to use due to it being seemingly unstoppable in conjunction with morale 9 Japanese or Finns), there are routine situations were 12.4 would appear incorrect.
I think 12.4 was written in the context of 12.2 which ends "All units of both sides present in the hex must participate." but 12.3 was added in later? Idk thats how I have always played it.