(08-01-2021, 07:33 AM)triangular_cube Wrote: (08-01-2021, 07:12 AM)joe_oppenheimer Wrote: I think you'll find that making three weak attacks isn't usually as effective as one stronger assault, but it could work if the dice roll right. Of course each individual attacking unit will face the full weight of the defenders so you could really get chewed up. I suppose it all depends on the relative strength of the forces.
I did find one prohibition in the rules. When you first enter the hex to initiate an assault it says, " All units of both sides present in the hex must participate. "
In the situations i am talking about, there are no weak attacks. Japanese/Finn assault strength comes pretty much all from column modifiers. The base firepower gain/loss from another INF in the assault is often negligible.
In fact, if the defender has first fire and causes a step loss to remove the +1 for all units havong higher morale, they could be on the same column.
This is partly why it felt "wrong",
I had a 20 point assault by German paratroopers against Australian INF (3 full strength units with +1 leader Point go nowhere. Those blasted sevens!