(07-18-2020, 05:28 PM)Greyfox Wrote: Gents,
I brought this up with Doug McNair almost 12 years ago, he told me I should write it up for daily content. I didn't.
As a military professional I don't understand why there aren't direct, AT, or BF fire column modifiers when targeting someone on a chokepoint like a bridge.
Assaults - If attacking from a Bridge hex into an assault on units in an adjacent hex, there should be a negative. shift for the attacker. Basically you are attacking across a narrow front along an avenue of approach that is both restrictive and is subject to being raked by direct fire. This could be a special rule that only applies to scenarios where attackers are trying to secure bridges (like Bicycle Races in White Eagles). Say a negative one or two column shift to the attacker, or first fire to the defender when you are assaulting out of a bridge hex.
Direct fire or AT Fire - I think at least a +1 column shift. First a bridge is a choke point (or fatal funnel), and anyone targeting forces crossing a bridge is at a distance advantage.
Bombardment fire - A bridge is a known point, and would be much easier to target effectively. The ability to mass fires at a choke point would also be deserving of a +1 column shift.
Sorry to answer so late : I just saw your post...
Regarding your house rule for bridges : it seems to me that the situation can be more complex.
In PG, a hex represents 200m of terrain so that units in a bridge hex might be actually in the river hex and not ´on’ the bridge. On some mapboards, bridge hexes might be town hexes as well. That’s why the assault modifier FROM a bridge hex might be difficult to justify.
The opportunity modifier seems more appropriate.
Finally, there is the assault modifier IN a bridge hex. Wouldn’t it be easier to apply the assault modifier for attacking in a river hex ?