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Wire conundrum
08-07-2020, 02:31 AM, (This post was last modified: 08-07-2020, 02:40 AM by plloyd1010.)
#2
RE: Wire conundrum
How about this?
Wire Foot: +1 Mot.: +2 Mech.:+1 Other Effects: -1 Assault; may be removed per procedure below.
An undemoralized Foot unit may remove a Wire marker by activating in the same hex with it and performing no Move or Fire action (simply remove the Wire marker and place a MOVED/FIRED marker on the unit). An undemoralized AFV unit can remove a Wire marker by spending three MPs in the hex (either after entering it and spending the extra MP to do so, or by activating in the hex and spending three MPs there). The AFV does not have to remain in the hex if it has MPs remaining after removing the wire.
... More and more, people around the world are coming to realize that the world is flat! Winking
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Messages In This Thread
Wire conundrum - by g1ul10 - 08-06-2020, 11:51 PM
RE: Wire conundrum - by plloyd1010 - 08-07-2020, 02:31 AM
RE: Wire conundrum - by g1ul10 - 08-07-2020, 06:42 AM
RE: Wire conundrum - by plloyd1010 - 08-07-2020, 06:52 AM

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