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Cavalry Charges and Opportunity Fire
07-31-2020, 09:13 AM,
#2
RE: Cavalry Charges and Opportunity Fire
I think that rule 5.0 Movement, first sentence applies here, “The active player moves his or hers activated units ONE AT A TIME from hex to adjacent hex.”

What this means is that the first cavalry unit sucks up one opportunity fire. Assuming the attacker survives, he enters the target hex and that is the end of op fire. If the defender manages to stop the charging unit he still retains the ability to take that second op fire shot at the next cavalry unit to charge.

Hope that helps. Michael
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Messages In This Thread
Cavalry Charges and Opportunity Fire - by J6A - 07-31-2020, 07:35 AM
RE: Cavalry Charges and Opportunity Fire - by Michael Murphy - 07-31-2020, 09:13 AM
RE: Cavalry Charges and Opportunity Fire - by J6A - 07-31-2020, 10:15 AM

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