(08-26-2012, 11:46 AM)campsawyer Wrote: (08-26-2012, 09:18 AM)Shad Wrote: (08-26-2012, 02:29 AM)JoeBuckeye Wrote: Should each side be required to attempt to rally demoralized units when a turn ends?
That would cut both ways as it would give people who legitimately didn't have a chance but wanted one a guaranteed end-of-turn rally attempt.
I look at it another way. As been stated before with demoralized units you have lost control over them and they are looking to save themselves from the immediate fight. By forcing them to attempt to recover, this is another way you don't have control over them.
I understand your (plural) positions but I think you're missing the point I'm trying to make with that last post, which I will now explain via example:
The Scenario:
I have an assault with a lone unactivated demoralized unit and some good order units adjacent who are ready to dive in next turn. All outside the assault have already been activated.
I also have a smattering of demoralized units and leaders across the board as happens during long battles.
Situation 1: FoW never materializes
I will do everything I can to avoid having to try and rally the unit in the assault, as odds are he will fail, flee, suffer a parting shot, and be killed. "Everything I can" absolutely includes moving wagons and such one by one waiting for FoW to save me. If I can escape having to rally him next turn, depending on initiative, I might be able to reinforce the assault.
Situation 2: FoW happens immediately
My assault situation is preserved, but I don't get a chance to rally my wandering men.
Situation 3: FoW happens immediately, but Joe's house rule forces me to rally my men
Ok, I'll probably lose that assault hex, but I also am "forced" to try and rally all my disparate units and leaders that I otherwise would have lost an opportunity to rally. I am delighted and happily oblige.
Joe's proposal does not solve the problem very cleanly, is my point.
I think HMN is correct in seeking to agree to playing conventions before the match begins.