RE: Anti-Tank guns OPP fire....One shot?
Given the 15 minute turn length, I think the lack of efficiency is due to lack of mobility. Once the tanks find you, they aren't going anywhere fast.
If anything, I would say that AT guns in limiting terrain aren't spotted except within 1 hex (maybe 2 hexes for recon). That's just an idea. I've never tried it.
There's also a point where you'd getting into tactical level decisions rather than operational. If I wanted ASL levels of granularity, I'd play ASL. However, I'm sane.
Michael Murphy likes this post
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