(08-25-2012, 05:01 AM)Hugmenot Wrote: (08-25-2012, 04:26 AM)campsawyer Wrote: I can see your point, but with something like delaying demoralization, it really doesn't help.
Unless I misunderstand the rules, the presence of a demoralized unit in an assault prevent enemy units from moving more than 1 hex or from firing at units outside their hex. Tying up the enemy units for an extra turn can be very useful in my opinion.
Hmm, I guess this could happen in a specific situation. Trying to mull over how I would get into that situation because most likely that demoralized unit is going to die the next turn. If this was close to the end of the game, maybe more opportunity for an issue, but this goes to one of good things of PG, the need to think ahead, should a unit assault or move around.
"Gamey" tactic, yes, but this is war