(08-25-2012, 04:26 AM)campsawyer Wrote: I can see your point, but with something like delaying demoralization, it really doesn't help.
Unless I misunderstand the rules, the presence of a demoralized unit in an assault prevent enemy units from moving more than 1 hex or from firing at units outside their hex. Tying up the enemy units for an extra turn can be very useful in my opinion.